Youth-Centered Design

Safer interfaces, reward loops, ethical design.

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Why It Matters

Most digital platforms are created by adults for adults, with youth treated as “users” rather than stakeholders. But children and teens engage with technology in unique ways — and their needs, perspectives, and creativity can shape better, safer, and more engaging tools.

What Youth-Centered Design Looks Like

  • Co-creation: Youth are involved in brainstorming, testing, and refining digital tools.
  • Accessibility first: Features account for diverse abilities, languages, and literacy levels.
  • Safety by design: Privacy protections and content filters are built in from the ground up.
  • Fun + function: Platforms designed with youth input often strike a better balance between learning and play.

Canadian Context

  • Education tech: Students were thrust into online learning during the pandemic, but few platforms reflected youth feedback.
  • Indigenous voices: Youth-centered design could integrate cultural knowledge into apps and tools for learning and storytelling.
  • Government services: Most youth-facing portals (jobs, education, health) are designed for adults, leaving teens frustrated.

The Opportunities

  • Participatory research: Involving youth in studies that guide tech policy and product design.
  • School partnerships: Engaging classrooms in co-design projects with tech companies.
  • Innovation pipeline: Encouraging young creators to build solutions that reflect their realities.
  • Policy frameworks: Requiring companies to demonstrate youth consultation in tools aimed at minors.

The Bigger Picture

Youth aren’t just early adopters — they’re digital trendsetters and future builders. Designing technology with them at the table ensures products that are relevant, responsible, and resilient.

The Question

How can Canada make youth voices a standard part of digital design — not just an afterthought or a marketing survey?