SUMMARY - Children and Youth Protections
In a suburban home in Mississauga, a ten-year-old boy spends his evening immersed in a popular mobile strategy game. Unbeknownst to his parents, he has spent forty dollars on "loot boxes"—digital containers promising random rewards—after watching a series of advertisements that blurred the line between gameplay and purchasing. The boy feels a sense of accomplishment and excitement, while his mother, upon reviewing the credit card statement, feels a mix of confusion and frustration regarding the lack of transparency in the transaction.