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Youth-Centered Design
“Apps should protect—not exploit.”
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SUMMARY - Youth-Centered Design

Digital products and platforms that young people use are overwhelmingly designed by adults. From educational software to social media to gaming platforms, decisions about features, interfaces, and policies are made by people whose direct experience of being young in digital environments is limited to memory at best. Youth-centered design approaches ask what would happen if young people's needs, perspectives, and participation shaped the technologies they use.

Alberta
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This thread documents how changes to Youth-Centered Design may affect other areas of Canadian civic life. Share your knowledge: What happens downstream when this topic changes? What industries, communities, services, or systems feel the impact? Guidelines: - Describe indirect or non-obvious connections - Explain the causal chain (A leads to B because...) - Real-world examples strengthen your contribution Comments are ranked by community votes. Well-supported causal relationships inform our simulation and planning tools.
Alberta
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