SUMMARY - In-Game Purchases and Digital Exploitation
A nine-year-old opens a colorful digital treasure chest in his favorite mobile game, watching the animation spin through possible rewards before landing on a common item he already owns, the disappointment driving him to beg his parents for more chances at the rare character his classmates have been showing off. His parents discover charges totaling four hundred dollars on their credit card, accumulated through small purchases the game made frictionless for a child who did not understand real money was involved.